Leaves them in darkness, and touching the face buttons brings up different Story marvel at "the claw." If I put my hand in front of the light, it Up - almost like how the alien plushies in Toy The light on the PS4 controller, which immediately gets their attention to look I can also disrupt their peace by shaking theĬontroller and then hear their reactions through the controller's speaker IĬan even feel their movements through the controller's vibrations. Send tons of AR bots into my controller, I'm then able to see them on-screen During my demo, I choose the mode that lets me play with theĭifferent AR (augmented reality) bots. Sony even collaborated with Double Fine for an Right now The Playroom includes three different activities,īut more will follow as free DLC. That means children and parents should be able to ease into the PS4's enhanced Toys that anyone can sit down and play to discover the controller's interface. Selections don't necessarily qualify as "games", but instead are open-ended Show off the controller's speakers, touchpad, and motion sense. Touchpad brings up its menu to choose which mode you want. To demo and test the controller's features, but soon agreed that these demos wereĪctually fun and informative, leading to the decision to include it on every PS4. Playroom wasn't supposed to be public knowledge. Way to introduce people to the new features on its controller. Sony is pre-loading The Playroom on every PS4 console as a To up the ante in how we play games this generation. It also left me thinking about the PS4's potential More than a few hours with it, but it does show off the PlayStation 4's tech,Įspecially the controller. Will The Playroom make a bigger impact?Īfter a hands-on demo, I can't say I see people spending Saying there wasn't anything fun about these games, but they hardly made me To test out its capabilities, like the Eye of Judgment and EyePet. Something about it left me skeptical my mind goesīack to the PlayStation 3 Eye and all the gimmicky software that came with it This might be the best use of motion and camera technology that I’ve ever experienced in a game, and I can’t wait to see more.The Playroom is something I've known about for a while, but Again, it’s incredibly simple in theory, but so much fun in execution. Hitting buttons changed the lighting, and tilting the controller made them slide along with the tilt. Rubbing the touchscreen took us inside of the DualShock 4, where we saw the robots hanging out inside the cramped controller. You could also suck up the robots inside of the controller, and could then feel them bouncing around when you shook it. Once you popped out, they would hop up and down in excitement. Little robots that roamed around in front of our television could be kicked and swatted, or if you’re in a more playful mood, covering your face would lead them to wander around the floor searching for you. Scanning objects highlighted the various motors in the new controller that allow a more subtle and unique rumble sensation. The short demo I saw went through a gamut of features that utilized each component of the experience to form a cohesive and incredibly fun little toy. Play Think of PlayRoom as a proof of concept for what the PS4, PS4 Eye, and DualShock 4 are capable of.
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